Dwan of Defiance arc 1 character thread
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Dwan of Defiance arc 1 character thread
Ability Scores:
Instead of rolling your ability scores, Dawn of Defiance uses the planned generation method as described on page 18, except you build a character with 28 points. Each ability score starts at 8.
Score, Point Cost; Ability Score, Point Cost
9 1 14 6
10 2 15 8
11 3 16 10
12 4 17 13
13 5 18 16
Species:
You may choose any species in the core rulebook, with the exception of Ewoks, which are not available for play.
Unavailable character options
While walking the balance between darkness and light might be an interesting character concept, the Dawn of Defiance campaign does not abide characters that fall completely to the dark side. The following character options are not available:
• Sith Apprentice (SWSE)
• Sith Master (SWSE)
Destiny:
When you create your character, you may choose a destiny from the following list presented under Sample Destinies on page 113 of the core rulebook: destruction, discovery, or rescue. No other destinies are available.
The rules under Death and Destiny on page 115 of the core rulebook are used in the Dawn of Defiance campaign, with one exception. If a character becomes a Force Spirit, they become tied one other Force-sensitive character at the table. The player of the living character the Force Spirit is tied to should make a note on their character sheet pertaining to the Force Spirit. During future adventures, GMs may have the Force Spirit appear to impart some information, but this should be used only sparingly (when the group is really stumped or a dramatically appropriate moment occurs).
The Golden Rule:
If you have a question about how something works in Dawn of Defiance, ask the GM. The GM is the final authority for all rules decisions.
the template:
(size, species, character gender), (starting class level/later class/es level(if you multiclass into a second or more basic class)/prestige class 1 level/ etc...)
Force: ; Init +; Senses: ; Perception +
Languages:
-------------------------------------------------------------------------
Defenses Ref (flat-footed ), Fort , Will
hp ; DR ; Threshold
-------------------------------------------------------------------------
Speed:
Base Atk +; Grp +
Atk Options:
Special Actions:
-------------------------------------------------------------------------
Abilities: Str , Dex , Con , Int , Wis , Cha
Special Qualities:
Talents:
Feats:
Trained Skills:
Untrained Skills:
Possessions:
Instead of rolling your ability scores, Dawn of Defiance uses the planned generation method as described on page 18, except you build a character with 28 points. Each ability score starts at 8.
Score, Point Cost; Ability Score, Point Cost
9 1 14 6
10 2 15 8
11 3 16 10
12 4 17 13
13 5 18 16
Species:
You may choose any species in the core rulebook, with the exception of Ewoks, which are not available for play.
Unavailable character options
While walking the balance between darkness and light might be an interesting character concept, the Dawn of Defiance campaign does not abide characters that fall completely to the dark side. The following character options are not available:
• Sith Apprentice (SWSE)
• Sith Master (SWSE)
Destiny:
When you create your character, you may choose a destiny from the following list presented under Sample Destinies on page 113 of the core rulebook: destruction, discovery, or rescue. No other destinies are available.
The rules under Death and Destiny on page 115 of the core rulebook are used in the Dawn of Defiance campaign, with one exception. If a character becomes a Force Spirit, they become tied one other Force-sensitive character at the table. The player of the living character the Force Spirit is tied to should make a note on their character sheet pertaining to the Force Spirit. During future adventures, GMs may have the Force Spirit appear to impart some information, but this should be used only sparingly (when the group is really stumped or a dramatically appropriate moment occurs).
The Golden Rule:
If you have a question about how something works in Dawn of Defiance, ask the GM. The GM is the final authority for all rules decisions.
the template:
(size, species, character gender), (starting class level/later class/es level(if you multiclass into a second or more basic class)/prestige class 1 level/ etc...)
Force: ; Init +; Senses: ; Perception +
Languages:
-------------------------------------------------------------------------
Defenses Ref (flat-footed ), Fort , Will
hp ; DR ; Threshold
-------------------------------------------------------------------------
Speed:
Base Atk +; Grp +
Atk Options:
Special Actions:
-------------------------------------------------------------------------
Abilities: Str , Dex , Con , Int , Wis , Cha
Special Qualities:
Talents:
Feats:
Trained Skills:
Untrained Skills:
Possessions:
Resh1138- Posts : 4364
Join date : 2012-01-18
Age : 34
Location : reentering Kerbin's atmosphere without a rocket
Re: Dwan of Defiance arc 1 character thread
GM: myself
Living Characters:
Fallen Characters:
Force Spirit Characters:
Living Characters:
Fallen Characters:
Force Spirit Characters:
Resh1138- Posts : 4364
Join date : 2012-01-18
Age : 34
Location : reentering Kerbin's atmosphere without a rocket
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